Age: 5 plus (bright children can begin playing at a younger age.) Set of 18 geoblocks used with the Tangramino, Equilibrio, Architecto and Cliko books. Using just 18 blocks, your children will experiment with construction, geometry, logical analysis, perspective, design, and spatial logic.
Grade(s): 1-4 Pages: 311 Primary Grade Challenge Math offers material that goes beyond calculation skills for those children who enter the primary grades already knowing basic concepts. This book allows parents and teachers to instill a deeper level of mathematical understanding and thinking skills in young children while nurturing a love of mathematics.
Age: 7 plus(bright children can begin playing at a younger age.) Spatial visualization puzzles. Players construct 3D models based on illustrations in perspective. From simple shapes to complex structures, players develop stronger notions of geometric concepts and 3D visualisation. While providing solid educational skills, it's also captivating and exciting!You are purchasing the book only. The Geoblocks are sold separately. Equilibrio, Tangramino, and Cliko use the same Geoblocks.
Grade: 2-6 Pages: 36 Reproducible for single home or classroom use Developing the ability to recognize visual patterns builds visual discrimination and critical thinking skills necessary for academic achievement. 30 reproducible worksheets of increasing complexity. Each worksheet provides the student with the task of examining pictures to identify patterns and sequences.
Grade(s): 3-5 Activities: 48 Pages: 56 Think Analogies® clearly, easily, and effectively teaches students how to analyze and classify analogies by relationship, category, and structure. Also available in a software format as Think Analogy Puzzles A1
Grade(s): 3-4 Activities: 72 Pages: 106 Word Roots teaches students the meanings of Latin prefixes, roots, and suffixes commonly used in English. The book contains reproducible worksheets with activities for practice, reinforcement, and comprehension for each root introduced. Answers included.
Grade(s): 3 and up Pages: 48 Improving non-verbal thinking skills was never so much fun! Your child will enjoy completing a puzzle as they build non-verbal reasoning skills with innovative puzzles that include not just counting but following co-ordinates, mapping, alphabetical order, visual closure, visual discrimination, visual motor integration and much more. A variety of puzzle types is included in each book.
Grade(s): 4-6 Activities: 1374 Pages: 416 Building Thinking Skills® provides highly effective verbal and nonverbal reasoning activities to improve vocabulary, reading, writing, math, logic, and figural-spatial skills, as well as visual and auditory processing. This exceptional skill set provides a solid foundation for academic excellence and success on any assessment test.Also available in software - a game like presentation of the same exercises.
Grade(s): 4-6 Activities: 64 Pages: 69 Develops students' inferential and deductive thinking skills for more effective reading, listening, and logical thinking. The activities also encourage creative brainstorming and flexible thinking.
Grade(s): 4-6 Activities: 318 Pages: 90 Math Word Problems helps students conquer the "dreaded" math word problem by teaching them when and how to apply the math operations they already know to real-life situations. The developmentally sequenced problems in each book are arranged so they cannot be solved by rote processes. Each problem requires its own thinking/problem-solving approach rather than applying the same solution process to entire groups of problems.
Grade(s): 4-6 Pages: 32 Challenging and instructional, these thought-provoking books present sequential exercises in logical reasoning that include relationships, analogies, syllogisms, sequences, deductive reasoning, inference, truth-values, and logical notation.
Grade: 4-5 Pages: 32 Exercise students' thinking with these well-crafted reproducible activities that develop critical skills in visual discrimination, memory, and listening comprehension. The activities include concentration games, finding the missing item, recalling a series of digits, and visual recall. These activities are especially useful in developing test-taking skills and are a useful tool for assessment and training.